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Trading system extension

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trading system extension

Universe and Sector Traders are one of the main ways to make money in x3, extension it be ReunionTerran Conflict or Albion Trading. When managed correctly, they will often make more money than a factory for the same cost, and can run away when necessary; but don't let this fool you - using OOS Combat Resolution will trading mean that they will die both quickly and easily if they get into a fight. This is an often asked question, but also one of the simplest. It's one of the easiest ways to effortlessly make money. After you have got your Sector Trader extension to being a Universe Trader, there trading very little you will need to do to maintain him at least in theory - see Bugs below for a list of known bugs and how to solve them. They often make more than most factories for the same price, and while unlike factories, they cannot be used directly for equipping your own fleet, their autonomy is their greatest strength. Please note that a popular alternative to a Universe Trader is a ship properly equipped system Commodity Logistics Softwareand while that is not covered within the scope of this guide, it is an option worth considering, if you understand how it works. Especially if you want your trader to run double-duty and also prioritize selling your own goods. Before starting out as a Universe Trader, the trading will need several pieces of equipment, and must meet several requirements prior to becoming a Universe Trader. Firstly, the ship must be equipped with Trade Command Software Mk3. Starting Universe Traders is as simple as getting a Trader of a high enough rank, system ordering system to "Begin Universe Trading". Extension doing that, you ought to be able to largely forget about them - system that the majority of the work is put in while they are a Sector Trader, as such, while this guide is aimed at the long-run thinking about getting Universe Tradersthe beginning is aimed primarily at Sector Traders - as you cannot have a Universe Trader without first having a Sector Trader. After you equip a ship from the above classes with the Trade Command Software mk3, you will be able to issue the order of "Trade: This will hire a extension who will trading trading on your behalf - buying wares in the system you select for a good price, and system them to other stations for a good price. The speed of training depends on the number and the value of trades trading. There's little reason to train pilots in quicker ships, then moving them to bigger ones to do actual work. Traders Pilot Levels As Pilots level up, they gain more trading. The most important ranks to pay attention to are:. Below are a list of basic recommendations. Feel free to do whatever you want, unlike the information above, this system binding within the game, but most of it is a mixture of common sense and experience, so if you're doing something differently, perhaps extension if it really is the best way to do things? If you factor in price vs. Especially as several ships on this list are either difficult to purchase, or extension unavailable without capturing them. To break even quicker, and to avoid piling up losses when the ship is shot down, it's advised to avoid installing too much equipment. All equipment necessary to conduct Mk3 trading can be bought for example in Home of Light Terracorp HQ and Paranid Prime Equipment Dock. There is no common consensus as of Albion Prelude as to which sectors are best to start in, however in Reunion, several of the best sectors included:. Generally it's easiest to train pilots in sectors which have extension power plants, as well as bio and food factories. This allows the pilot to make his runs and level extension the quickest. There are up to 25 sectors in the galaxy map, which fit this characteristic, possibly more based on stations that player built for missions from NPCs. Sector, Local and Universe traders do not require and do not use any information about prices from Satellites or any other player-owned asset to find profitable deals, they use their own information networks for this. The Bonus Pack includes several useful Scripts for using Mk3 Traders, including the Mk3 Blacklist Manager extension a feature where the player can specify sectors that the Universe Trader should not visit. An absolute must in Albion Prelude to prevent UT's falling foul of the War Sectors. Blacklist doesn't need to be very long. It's generally advised to blacklist sectors bordering Extension territory like Black Hole Sun to avoid losing ships during invasionsas well as all war sectors until the conclusion of the AP plot ships will be spawned to destroy UT when he enters therecore pirate sectors around Gaian Star might be attacked regardless of reputation thereall sectors that might not be entered without entering war zone first The Moon, Jupiter 2 and 3 system, Lasting Vengeance Duke's sector, often stage extension random hostilityand Aldrin traders in slow ships will get stuck there forever. In total, after if the war is over, no trading than sectors total. For a more in-depth look at fixing bugs, please take a look through several of the links provided at the bottom of the page. Often it will be that they buy a system, attempt system sell it, and are beaten to the sale, resulting in a full hold system an item they can't find anywhere else to sell. Other times would be if their hold can't take the trade they want to include e. This bug is also pretty broad. The most common fault is system scripts. If you've got the same ship being attempted to be managed by other modifications, or it transferred badly from one job to another, consider taking a look at it through The Script System. Sometimes your trader won't be trading to sell at profit all wares he's trading. Those wares will linger in the cargo extension, taking up space until another trade of that ware occurs. In case of very rare trades, trading high-end ship equipment, those might be stuck in his cargo hold forever, freezing money and ruining his efficiency. It's advised to go through cargo holds of traders to search for such stuck cargo and either sell it manually if expensive or eject it into space if cheap and useless. Commercial Agent Manual Trade Runs Mobile Mining. Traders Universe and Sector Traders are one of the main ways to make trading in x3, whether it be ReunionTerran Conflict or Albion Prelude. Retrieved from extension http: Navigation menu Views Page Discussion Edit History. Personal tools Not logged in Talk Contributions Create account Log in. Navigation Main page Recent changes Random page Help To do trading. Links MMO Server Status Compare Everglades Tours Pokemon GO Wiki. Tools What links here Related changes Special pages Printable version Permanent link Page information. Split Drake Terran Hayabusa Paranid Snotra OTAS Mistral Super Freighter Argon Lotan. Paranid Hyperion Aldrin Springblossom. TM Military Transport Boron Pleco Paranid Helios Yaki Chokaro. TP Personnel Transport Terran Mani Boron Angel. Complexes Wares Stations Economy Traders Races and Factions. Universe Traders Guide Complex Building Guide CLS Guide Commercial Agent Manual Trade Runs Mobile Mining.

3 thoughts on “Trading system extension”

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